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Old Mar 16, 2008, 09:59 PM // 21:59   #1
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Default The Acoustician

Description:
The Acoustician [Ac] is the Master of Sound. As he uses the Power of Sound, the Acoustician can use it to create Sonic Waves to attack his foes with an invisible Force, which can leave behind brutal Damage to the inner organs of the foe, cause confusions, inner Bleedings and much more...

Side Note. I don't know, if thats the correct word for this Profession, I thought of it only from the word "acoustic"

Color: Silver

Symbol:



Stats:

HP: 480
MP: 25
MR: >>>>
AL: 70


Weapon: Claw (1H) +Focus Item (Special Gauntlets with that the Acoustician produces Sonic Waves in Battle)

Claw Weapon: 10-30 Piercing/Slash Damage... can change from Claw to Claw

Speciality: All Claw Weapons come with a 20/20 Bonus Sundering Effect, that requires no upgrade. This Bonus Sundering Damage will Deal Lightning Damage instead of Normal physical damage.
---


Attributes:

[P] Resonance
Which each Rank in Resonance will become all your Shouts,Chants and Echoes 1% stronger than normal and will have per every 3 Ranks a 5% longer Duration, than normal. Resonance will also increase by every 5 Ranks the Range of Sonic Skills, what will make them far more deadlier and worser to escape from them.
Resonance includes personal Buff Skills, Shout and Chants, which will buff followed next Shouts or Echoes.

Sonic Waves
Sonic Waves increases per Rank the Strength of Sonic Skills, so that they will deal more damage or that negative Conditions they will deal, will have longer durations.

Pitch
Pitch includes the Ability to change Sound between High and Deep Sounds. These Changes will decide, if certain Shouts and Chants will have agressive or supportive Side Effects.

Claw Mastery
Physical attack Skills with your Claw. Increasign Ranks here iwll increase the basic Damage of your Claw and the % Chance to perform Critical Hits with it.
-----


Example Skills:


Resonance:

Stronger Echo 10E, 1s, 30s
Enchant)

For the next 10-20 seconds will be the Effect of your next 1-3 Echoes 5-10% stronger, then normal.

Loud Scream 5E, 1/4s, 45s [Elite]
Shout

For the next 30 seconds will cost all your Shouts & Chants 1-3 Energy lesser and your nearby foes need 100-300% longer time to use Shout & Chant Skills

Voice Fork 5E, 1s, 15s
Enchant

The next Shout or Chant being used by you, will be used instantly twice and this Enchant will end. You will receive for the Shout/Chant 10-30% of the Energy Cost of the double used Shout back

Sonic Enchant 10E, 1s, 45s [Elite]
Enchant

The next 1-2 Enchants used will be casted also onto 1-3 nearby Allies to the targeted ally or you.

Sonic Hex 10E, 1s, 45s [Elite]
Enchant

The next 1-2 hex Spells used will be casted also onto 1-3 nearby foes to the targeted foe

*************
*************

Sonic Waves:

Sonic Boom 5E, 1/4s, 5s
Skill

You will attack your targeted foe with an extreme high speed sonic shot, which will cause to the foe 25-50 Sonic damage. If the foe was under the effect of a Shout or Chant, this Effect will be removed and the foe will suffer on Bleeding for the next 10-20 seconds

Sonic Blaster 10E, 1/4, 10s
Skill

You will concentrate for 3 seconds your powers to perform a mightier version of the Sonic Boom, which will deal 45-110 Sonic Damage to the targeted foe and all adjaced foes

Air Cutter 5E, 1s, 10s [Elite]
Skill

You will attack your targeted fooe with a Blade of Sonic, which will cut the air. If it hits the foe, it will deal 30-75 Sonic damage and will cause Cracked Armor for the next 10-20 seconds. If the Foe was under the Effect of a Shout or Chant, the Foe will suffer the also under a Deep Wound for 10-20seconds.

Organ Shredderer 15E, 1/4, 30s
Stance

While being in this stance, will deal all your Sonic Skill to the foe Cripple for the attacked foes for 5-20 seconds and skils, which usually would deal Cripple used by you, will cause Bleedign and Deep Wound instead. This Stance ends, when being hexed or after the usage of 1-3 Skills

Feet Slicer 10E, 1, 15s
Skill

You will attack a targeted foe with a Sonic Wave, which will slice the foes feets off, dealing only 10 damage, but the foe will be knocked down and will suffer for the next 5-20 seonds on Cripple

*************
*************


Pitch:

High Sound 10E, 1s, 15s
Skill

Your next Shout will be of agressive nature, instead of supportive.
If you use now a supportive Shout or Chant, like increasing the defense of your Allies, this Shout will instead decrease the amount of Defense for all nearby Foes. This Skill will cost then 1-5 Energy lesser

Deep Sound 10E, 1s, 15s
Skill

Your next Shout will be of supportive nature, instead of agressive.
If you use now an agressive Shout or Chant, like decreasing the defense of your Foes, this Shout will instead increase the amount of Defense for all nearby Allies. This Skill will cost then 1-5 Energy lesser.

Voice Reaction 15E, 1s, 30s [Elite]
Shout

After using this skill, you and your nearby allies will be healed by 15-30 HP per Shout or Chant, which is lasting on your Party (max 8)

Sound Reaction 25E, 1s, 30s
Echo

When being used after a Shout Skill, Sound Reaction will heal you and all your nearby Allies by 1-2 Energy Points per Shout or Chant lasting on the Party (max 8)


Sound Harmony 10E, 1s, 20s
Skill

For the next 10 seconds you will be healed by 15-25 Hp per second, while being under the effect of a Shout or Chant and you receive 1 Energy point for every attack, that hits you.

*************
*************

Claw Mastery:

Piercing Jab 10E, 1/2, 8s
Skill

You will attack the targeted foe with an attack, which will deal +10-20 damage and will have 20% Armor Penetration.

Sonic Ripper Assault: 5E, 1s, 30s[Elite]
Skill

You will attack your targeted foe with the speed of a Sonic, dealing only 10 damage, but you will knock down your foe for 1-5 seconds. For Every second knocked down the foe will suffer then 15-25 Earth Damage

Crescent Moon Slash : 5E, 1s, 30s[Elite]
Skill

You will attack the targeted foe with a wide swing attack in a crescent moon shape. This attack wil deal +15-25 damage to the target and 1-2 adjacent foes in the way

Burning Dragon Claw: 6A
Skill

You will attack your targeted Foe with a burning Claw, dealing 10-50 Fire Damage. This Attack will cause Burning also for 1-3 seconds

Poison Stinger Slash: 7A[Elite]
You will attack your targeted foe and will deal +10-30 damage, if the targeted foe suffers on Deep Wound. When not, this Attack will deal +5-10 Damage and will cause the foe to suffer on Poison for 5-15 seconds
---------


Side Note: hmm, had my problems to find a good 4th attribute, but i think Pitch can do it, if someone has a better suggestion for a 4th attribute, say it.
This is as at all still only a Concept

***********
***********

Picture/ Inspiration for this Profession:



Their Skills brought me onto the Idea of a Class, which manipulates the Air & Sound and attacks foes with Sonic Waves


However

Discuss ^^
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Old Mar 17, 2008, 12:11 AM // 00:11   #2
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Have one skill where he plays a Barry Manilow song and everything within earshot commits suicide.
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Old Mar 17, 2008, 10:06 AM // 10:06   #3
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First of all... AAAHHH, MY EYES!! A NARUTARD PICTURE!!!

Now that's over with, you are introducing a new type of damage without a specification on what it does/is.
Also your claw weapon seems do deal some type of physical damage, but has 20% chance to deal lightning damage instead at which point it will receive 20% armor penetration.
1: How does it do that? There has to be some kind of explanation behind how a sound master using a few sharp prongs can suddenly channel elemental power through that weapon that they didn't have in the first place.
2: If the weapon has such a interesting effect, why are you using such lame attack skills for it instead of working with attack skills that can force the bonus to trigger and others that deal more or better effects when the bonus triggers(if you are going to make a weapon with a cool side effect, you should have the attack skills make use of that effect [skill=text]Eremite's attack[/skill])

If a skill is so complicated you are required to give an example in the skill description, you might want to make it a little more straight forward.
(Not that the example doesn't help in explaining it, just that GW doesn't do that anywhere else, as it might be confusing to players who "no, speak Engrish so good" (Which includes u, but u cheat by playing GW in the German setting, won't learn anything from that will we))

Lastly the sound spells are too much of a combination between ranger and ele skills. As they are sound you should try to be a little original with them.

Resonating Steel E15 A2 R20
Spell - For 10 seconds, All melee attacks in earshot cause bleeding for 2..5(6) seconds, and whenever a creature is struck by sonic damage they suffers from cracked armor for 2...5(6) seconds.

Brown Noise E5 A2 R6
Spell - For 3...12(15) seconds, target foe and all foes in earshot of the target attack 33% slower, whenever one of those foes in knocked down, they suffer from weakness for 10 seconds.

Sound Waves E25 A0.25 R10
Elite Enchantment - For 5 seconds, whenever you attack or use a skill all adjacent creatures take 4...10(12) sonic damage, whenever you deal damge to a creature, all foes adjacent to it take 4...10(12) sonic damage, whenever you take damage from a creature all creatures adjacent to it take 4...10(12) sonic damage.


All in all it sounds a little thrown together, its a class that has claw weapons that can deal electrical damage that pierces armor so they look cool while fighting.
And they use sound magic... because that hasn't been taken yet.

It's not all bad, but it lacks unity, bards use instruments to demonstrate that they are good with sound and tell stories because they are good at inspiring people or scaring them.
This combination is about as logical as throwing together angels, shouting and adrenaline.
Unless you count the D&D item "Gauntlets of the Hin Fist" which isn't that lore rich in the first place.

Last edited by System_Crush; Mar 17, 2008 at 11:59 AM // 11:59..
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Old Mar 17, 2008, 11:49 AM // 11:49   #4
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Why don't you try making Something new in Roleplay not in Lore or Abilities?
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Old Mar 17, 2008, 12:29 PM // 12:29   #5
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@SC

This CC was thought as a kind of "Battle Mage", something as Primary the Game absolutely hasn't yet, a Class that is more a hybrid between Melee and Ranged Fights.

A class that combines its physical abilities with its unphysical ones to create with it together an unique fight style.

The 20/20 sundering Lightning Damage comes from the Sonic Abilities, because when compared Sonic with any of the Elements, Sonic fits most best to Wind/Lightning and as I said, the Acoustician should be able to manupulate Air and Sound together.
http://en.wikipedia.org/wiki/Sound

Sound (sonic) travels through all forms of matter: liquids, gases, solids and plasmas.

So Air does count to it (gase > Oxid)

The Acoustician combines also its Sonic Abilities to perform sonic quick Claw Attacks, and if he deals such an quick hit (20%), then it will deal as said 20% armor ignoring lightning damage.
Makes it also more interesting for combination of skills, that react on lightning damage maybe i thought so.
However, if its so untypical and unlogic (this is still a fantasy game >.>), what would You give the Claw for a Speciality then?

About your 2nd. Point:

Uhm, I've only written some Concept Skills, that came in the moment into my head lol, this is just a concept, I can't think of it for everything.
Surely it can/will have then also maybe such skills, like you suggest, which have effects based on the special ability of the Claw Weapon ^^


As said, I had also my little problems with thinking out a good 4th Attribute for this Class... this is only my V0.1of this here... in regard of what people write and comment of my CC in here now (and thereby I mean serious commentors, like you, magna or anyone that gives hisself/herself enough time to write really a serious helpful comment) those influences will help naturally to improve the CC.

If someone has for example as said a better idea for a 4th attribute - say it, no one stops you ^^

Same goes with Weapon and Concept at all behind it...maybe someone sees behind this more a pure Caster Class (even when my intention is as said more to create a hybrid).

About the Naruto-Picture: >.> god, it was just an inspiration, no one (me) has said, that the CC should look like those characters shown on the pic.
Who knows the anime and has seen those 3 characters in action, knows of what kind of skills I talk and how I tryed to put this inspiration into this CC ^^
I tried to find on the internet some better pictures, that could describe this CC better, but I found nothing and I'm not so good at drawing lol, otherwise i would have drawed a picture of this CC and uploaded it to post it here.


Last note: my CC here has 100% more logic behind it and is better thought out at all, as those stupid Paragons >.< How dare you to compare such shit with my CC here !!!! X_X That gives me now a flaming shot grrr ^^

My CC here is no 3-1 Wannabe-Class with a Class Name, that is absolutely no profession at all and that is heavily involved into the lore of a campaign over all other professions.

Paragons instead are only ugly Wannabe-Angel/Bards with Clone-Warrior Abilities >.<

My CC here should use a combination of Shouts and Echoes yes, but the skills are not called like Song Skills of a Bard, nor are they called like Shouts of a Warrior, who screams different Sentences.


PS:

Quote:
Originally Posted by [M]agna_[C]arta
Why don't you try making Something new in Roleplay not in Lore or Abilities?
Sorry, don't understand how you mean this now, can you explain me that a bit more in regard of my CC here?

Last edited by Phoenix Tears; Mar 17, 2008 at 12:31 PM // 12:31..
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Old Mar 17, 2008, 01:32 PM // 13:32   #6
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Quote:
Originally Posted by Phoenix Tears
However, if its so untypical and unlogic (this is still a fantasy game >.>), what would You give the Claw for a Speciality then?
I reckon a claw is a 2 or 3 pronged short stabbing weapon.
I'd stay give it to the assassin, but they block to much and a claw definitely isn't durable enough to survive parrying an attack(remember wolverine is made of ademantium which is indestructible, so he ignores that logic)

So instead a claw would be a multi pronged weapon with a lack of defense abilities.
The real world advantage of multi pronged weapons is the additional chance to strike a vital organ.
So a 2 pronged claw would have twice the chance to achieve a critical hit and a 3 pronged claw 3 times the chance to crit.

2 pronged claws deal uhhhhmmm... 6...10 damageX2 twice per hit, and 3 pronged claws would deal 2...9 damageX3 per hit. All the damage counted as 1 packet but resulting of multiple randoms.*cough*3d3*cough*

It would fit best with a class that doesn't need to use his weapon to parry to defend himself, Id say some kind of dehumanized class like a shapeshifter
who would have a natural defense instead of an active one.

But all in all they stay a bit like daggers, with a higher crit chance that can't parry, because they are a lot like daggers.

Tallons are another story, those are fencing weapons and the bigger brother of claws, they also have the multi prongedcrit advantage, but not only allow parrying, its easier to parry with a tallong than with a sword, also disarming can be done with a catch and twist, much more effective than with a sword(tallons are also undisarmabe as they are attached to the arm like claws are attached to the hand/wrist)
Tallons deal mainly piercing damage with the occasional slashing hit, but their main advantage is the fencing ability, that allows you to fight defensively in melee.
Also only a true master can dual wield tallons, they are quite cumbersome.

As for the class, a battlemage is fine, but pick a weapon that matches their ability, sound is great as it matches well with metal weapons, have the claws resonate when the user chants, giving 1.25 armor penetration for each point in claw mastery.
Or have them charge up resonating sonic damage whenever you use a acoustican spell, to release that charge the next time they hit(as seconds of bleeding or bonus damage)
Or have them use a pichfork sized tuning fork that does that

Last edited by System_Crush; Mar 17, 2008 at 01:48 PM // 13:48..
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Old Mar 17, 2008, 10:49 PM // 22:49   #7
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NVM, You'll just get mad at me for saying the same things again.
Just think of it how an a Acoustician, Help in battle?

SC, you'r Idea for the Claws is quite Scary.
With a Illusionary Weaponry, It'll be insane XD.

Last edited by [M]agna_[C]arta; Mar 17, 2008 at 10:53 PM // 22:53..
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Old Mar 17, 2008, 11:20 PM // 23:20   #8
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Quote:
Originally Posted by [M]agna_[C]arta
NVM, You'll just get mad at me for saying the same things again.
Just think of it how an a Acoustician, Help in battle?

SC, you'r Idea for the Claws is quite Scary.
With a Illusionary Weaponry, It'll be insane XD.
great help duh >_<

You know I'm a German and don't understand everything instantly, even if i try my best ? I just got absosutely not ,what you wanted me to tel with this

Quote:
Originally Posted by [M]agna_[C]arta
Why don't you try making Something new in Roleplay not in Lore or Abilities?
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Old Mar 17, 2008, 11:43 PM // 23:43   #9
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Hmmm, Roleplay...
I think you know that word.
Just make a Different Role for Partying.
Monks:Heal ; Mesmers:Shutdown
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Old Mar 18, 2008, 01:42 AM // 01:42   #10
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yeah well i think its a good idea.
except i think some of the stupider people (like me) will get confused with pitch. i will cast the pitch skill, and then cast a defensive skill and accidently forget i have pitch and think i have +100 armor and then instantly die...
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Old Mar 18, 2008, 08:08 AM // 08:08   #11
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Quote:
Originally Posted by [M]agna_[C]arta
SC, you'r Idea for the Claws is quite Scary.
With a Illusionary Weaponry, It'll be insane XD.
No it won't I said.
Quote:
Originally Posted by System_Crush
All the damage counted as 1 packet but resulting of multiple randoms.*cough*3d3*cough*
I was honestly more worried about adrenaline gain from 1 hit, then I was about IW, but this method prevents them both. Though 3d3 is actually 3-9 damage, it should be 2d3 for 2 pronged claws and 1d4 for 3 pronged to have a correct representation of their actual damage in DnD, they'd still get 18/20(X2) and 16/20(X2) though.

Well a battlemage is always a combination between melee damage and (offensive)magic abilities(we already have defensive battlemages) they are already a jack of 2 trades, a jack of all trades isn't that big a step from there.
A class that can fight in melee by debuffing foes to not hit him as much/hard and can deal damage in melee and use spells at range.
(and has a skill that turns the debuffs into team buffs at 50% reduced power)
(lol, at Fig's call on "Doom yourselves!" and for that matter "There is so much to fear!" would be pretty strong as well)

Well Fig actually got 1 up for him, it takes intelligence to recognize your lack of it, I found it quite challenging to recognize that the dumb stuff I do originates from me being an idiot.
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Old Mar 18, 2008, 08:12 AM // 08:12   #12
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Oh, so it'll be like 10 Damage each with IW req.? .(Not a Question)
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Old Mar 18, 2008, 01:59 PM // 13:59   #13
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Quote:
Originally Posted by [M]agna_[C]arta
Oh, so it'll be like 10 Damage each with IW req.? .(Not a Question)
No (depending on the attack speed, as I didn't say one) it will deal the same IW damage and adrealine gain as a sword.
Thats what the 1 packet means, you deal damage 3 times but you only hit once so you only gain 1 strike of adrenaline and trigger [skill=text]Spiteful Spirit[/skill]/[skill=text]Price of Failure[/skill]/[skill=text]Illusionary Weaponry[/skill] only once per hit.
Also [skill=text]Reversal of Fortune[/skill] negates the whole hit and heals for the whole hit instead of just 1 part of it.

Also if it's not a question why do you add a '?' ?

Last edited by System_Crush; Mar 18, 2008 at 02:11 PM // 14:11..
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Old Mar 18, 2008, 06:15 PM // 18:15   #14
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Quote:
Originally Posted by [M]agna_[C]arta
Hmmm, Roleplay...
I think you know that word.
Just make a Different Role for Partying.
Monks:Heal ; Mesmers:Shutdown
ahh, now i got it ^^

you meant different types of gameplay for a profession.

My Acoustician has an own role ...
It will be the profession, that will be able to strip off of Foes Shout/Chant Effects.

In GW there exists yet no profession, that can debuff foes, that are buffed through Shouts/Chants, because such skills are not stripable, liek Weapon Spells are also not stripable yet.


Quote:
myself


Sonic Boom 5E, 1/4s, 5s
Skill

You will attack your targeted foe with an extreme high speed sonic shot, which will cause to the foe 25-50 Sonic damage. If the foe was under the effect of a Shout or Chant, this Effect will be removed and the foe will suffer on Bleeding for the next 10-20 seconds
here one of the Example Skills, which should show this "Role"
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Old Mar 18, 2008, 10:37 PM // 22:37   #15
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.........................

That's it?, Doesn't seem Useful nor Creative.

@SC
-So it's "30, 0, 0" Damage per hit?

Sorry just woke up XD
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Old Mar 18, 2008, 11:56 PM // 23:56   #16
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Quote:
Originally Posted by [M]agna_[C]arta
.........................

That's it?, Doesn't seem Useful nor Creative.

@SC
-So it's "30, 0, 0" Damage per hit?

Sorry just woke up XD
It isn't so, that new gameplay roles are hanging around on trees like Fruits in the spring/summer.
Many roles are given to other professions still.

Healers: Monks/ Ritualists/ Paragons
Tanks: Warriors/ Dervishs/ Paragons/ Elementalists
Shutdown: Mesmers/ Necromancers
Interrupters: Mesmers/ Rangers
Trappers: Rangers
Summoners: Necromancers/ Ritualists/ Rangers
Damage Dealer Spikers: Elementalists/ Ritualists/ Dervishs/ Warriors/ Paragons/ Assassins
Damage Dealer Areas/ Over Time: Elementalists
Critters: Assasins
Debuffers Enchants: Mesmers/ Necromancers
Dehexers: Monks
Support Defense: Elementalists/ Necromancers/ Paragons
Support Health/Energy: Necromancers/ Paragons
Conditioners: All, all professions can deal several different conditions through skills to foes
Hexers: all casters have hex spells

nearly every god damn thinkable role is still forgiven to 1 or more existing professions, there exists simple NO new game playrole anymore, that can't be played by an other existing Class...

The only things, that are open yet for new roles, are gameplay features, that have yet no way to be stripped.

We have yet no Debuffers Shouts/Chants, no Debuffer Weapon Spells, we have no Weakener Abilities and no Weakener Equipment

Weakener Abilities are Classes, which use skills to weaken a foes physical or mental abilities, so that a foe will deal lesser damage due to weakened strength, or will receive more damage, due to weakened vitality or that physical negative conditions will have longer durations, than normal due to those weakenings. Or that foes will deal lesser magical damage or will receive more damage from magical attacks due to decreased mental abilities


My role is just the Debuffer Shouts/Chants, because the game simple just has yet not profession, that can strip the effects of those skills from a foe off.

The game has only a Semi Debuffer Shouts/Chants and thats the necromancer, which is only able to prevent temporaly Shouts/Chants through a hex Spell and that is [skill]Vocal Minority[/skill] and hex spells can be again easily dehexed through monks.

Thats not a profession, which can mainly punish and shutdown the usage of Shouts/Chants, like the Acoustician should do so

Think of the Acoustician like a hybrid between Mesmer and Ranger for Shout/Chant Shutdown, then you will see, what the role of the Acoustician will be as Debuffer Shouts/Chants

to bring into the game more balance around Shouts/Chants, because professions with unstripable skills are imo simple unbalanced and need to have 1 counterpart profession.

Like the mesmer is the counterpart profession for all caster classes (they should get rid of they feature to shutdown also chants of paragons... they role as multi caster shutdown is big enough.... shutdown for shouts/chants should belong to an other - new profession, which should be the Acoustician, because its simple more logic, that someone that masters Sonic, should be chosen for this role, than a profession thats based on shutting down magic casters. But Shouts and Chants are physical skills and no magical ones ...
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Old Mar 19, 2008, 04:53 AM // 04:53   #17
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Even though their Roles may be Same their Roleplay isn't.

Oh, Sorry, You'r CC sure is Creative.
Few of you'r Skills are quite Unique to my Eyes, Few.
Claw Mastery isn't that much Usefull nor Unique, Also Sonic wave.
Sonic Wave doesn't even sound like an Attribute.
Keep the Unique Skills of Resonance and Pitch, Ditch the rest.
And open more doors for Magic.

Sorry, my Previous post wasn't that much Constructive.
I was a little "Out-of-my-Head"^^.
Keep it up but Seriously get 2 New Attributes and get New Weapons.
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Old Mar 19, 2008, 09:43 AM // 09:43   #18
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While a lot has been covered yea, GW does lack a few strategies/classes that are pretty fun to play, Id say the best inspiration for this is to look at other games for roles, break them down into elements removing what isn't part of the role but is more flavoring for that specific game and using the remaining elements in a GW class.
And not basing a class on them.

From this I say GW lacks:
  • A pet class that supports their pet, instead of their pet supporting them, or having to babysit an armor of pets.
  • A class that can tank(prevent squishies from being attacked) as effectively as a minion wall without needing all them corpses(at the cost of less killing power than a minion wall perhaps).(and yes minions body block so they work in PvP as well)
    A class with 100 armor and 600 health is not a tank, and aggro management isn't a acceptable way for GW either, it has to be a tank that can keep his team safe in PvP.
  • A class that can shutdown multiple foes, not though SS or [skill=text]BackFire[/skill] but with mass blind and mass DPS reduction, not the precision pvp tool the mesmer is but a crude annoyance, that can't kill you but can make you unable to kill.
  • A jack of all trades, that can preform many functions but their main function is to buff themselves(or teammates) to increase a single ability to a level where it is as good as that of a specialist in that function for a limited time.

And probably some more I can't think of. Note that they don't state effects, their skills et to achieve a goal is what makes CC's worth while, there are tons of ways to achieve one of those, different toolsets and identities.

For example I'm working on a warder who is also a constructor that will keep the squishies(itself) safe with bunkers and palisades, and wards that protect or repel. Aas a way to preform the tanking role.
While writing this I came up with the possibility of a class that redirects damage teammates take to a tough pet, to preform the same role.

Last edited by System_Crush; Mar 19, 2008 at 09:48 AM // 09:48..
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Old Mar 19, 2008, 10:23 AM // 10:23   #19
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I love Paras with Wards XD.
Or Vice Versa XD
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Old Mar 19, 2008, 01:50 PM // 13:50   #20
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Quote:
Originally Posted by [M]agna_[C]arta
Even though their Roles may be Same their Roleplay isn't.

Oh, Sorry, You'r CC sure is Creative.
Few of you'r Skills are quite Unique to my Eyes, Few.
Claw Mastery isn't that much Usefull nor Unique, Also Sonic wave.
Sonic Wave doesn't even sound like an Attribute.
Keep the Unique Skills of Resonance and Pitch, Ditch the rest.
And open more doors for Magic.

Sorry, my Previous post wasn't that much Constructive.
I was a little "Out-of-my-Head"^^.
Keep it up but Seriously get 2 New Attributes and get New Weapons.

>.>

Sonic Waves is the attribute for the unique Sonic Skills, GW has no class yet, that uses anyhow the abilities about the force of Sonic.

When I read your comment, you would surely call this attribute now "Sonic Magic" *g*

And the Class needs a Weapon Attribute...GW has yet no Claw Weapons, so is the weapon unique...
I don#t want to make out of this a pure caster class, that should fight again just with a boring magic staff or with wands and focus item.
Just to make this clear to you. If that would be my intention, I could have made it direct looking like such a boring Caster CC.

But the Acoustician should be a Battlemage, so a class which combines Melee Skills with magical ranged Skills, because GW has yet NO class, that works like this.

GW's classes work in this relation all yet too stubbon and 1 sided, beign either al pure melee or pure ranged physical/magical... thats too much of seeign things only in Black and White for me, I want an Acoustician, that works like GREY, because only then can this CC really be "unique"

The game has enough of pure caster classes !!


@SC: I think your Point Number 3 is something the Acoustician can cover good in combination of Shout/Chant Punishment/Shutdown .


However, I want to make a little try of a possible V0.2

How about this:


[P]Resonance:
With each Rank in Resonance will become all your Shouts,Chants and Echoes 1% stronger than normal and will have per every 3 Ranks a 5% longer Duration, than normal. Resonance will also increase by every 5 Ranks the Range of Sonic Skills to make them more deadlier and worser to escape from.
Resonance includes personal Buff Skills, Shout and Chants, which will buff followed next Shouts or Echoes of you or your Party Members.


Pitch:
No inherent Effect. Pitch includes the Ability to change Sound between High and Deep Sounds. These Changes will decide, if certain Shouts and Chants will have agressive or supportive Side Effects.
This Attribute contains Self/Party Heal skills based on Shout/Chant Manipulation as also Shout/Chant Shutdown Skills which react on Resonance, if foes use those Skills, the Effects of Pitch Skills will trigger


Sonic Waves:
No inherent Effect.The magical Attack Attribute. Sonic Waves increases per Rank the Strength of Sonic Skills, so that they will deal more damage or that negative Conditions they will deal, will have longer durations. These Skills enable to strip off Shouts and Chants from foes to debuff them and to to spread Conditions and Hexes that would usually hut only single targets on mass targets that are in earshot range


So far so good, these Attributes will stand, they are the 3 Basic Piles of this CC that make of of the CC the Acoustician.... the only open question is the Weapon and due to the fact, that only a limited amount of gw unused Melee Weapons is open, we have not many choices...

Weapons like Lances/Halberds would not fit to this CC, nor any ranged weapons, because then the CC would not be anymore a battlemage hybrid based on Melee and Sonic Skills..


Hmm

@magna: You say, we should keep Resonance and Pitch, what would you suggest then as for the 2 new Attributes and as new Weapon, when the main unique attribute about the Acoustician, Sonic Waves and the Weapon Attribute should be ditched at your opinion oO ?

What you imo suggested there sounds, like making a total new Concept to me, ditching simple 50% of the 1st Concept which were parts of the Main Concept behind the whole CC...

I personally find it easier to ditch maybe Resonance and Pitch as vice versa XD
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